![]() Typically air units will not use any modifiers, whilst naval units use only supply_consumption and max_organisation. Units use modifiers to determine which stats they have and what special actions they may take. # Modifiers that occur only in specific terrain # Modifiers control the stats of the unit. Unit won't be available until the nation has this equipment # Equipment that is required for this unit. # How the unit is grouped division-wise, i.e. Transport = # Sets the speed of subunit via equipment. ![]() Mountaineers = yes # Used to define subunit as mountaineersĬan_be_parachuted = yes # Used to define subunit as paratroopers. Marines = yes # Used to define subunit as marine Special_forces = yes # Used to define subunit as special forces Priority = # Controls which icon is used if multiple subunits of the same type existĪctive = yes / no # Whether the unit is usable without explicit unlocking in technologyĬavalry = yes # Used to define subunit as cavalry # Controls the map icon category used for the unit ![]() Sprite = # Refers to _entity in a gfx/entities/.*.asset file - Controls the unit used on the map ![]()
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